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AI Insights · Timothy · October 2021

Top 5 Third Person Games on iOS in Spain, Q3 2021

Explore the performance of the top 5 third person games on iOS in Spain during Q3 2021, including their weekly downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Spain, Q3 2021

In the third quarter of 2021, the top 5 third person games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Free Fire from Garena International saw fluctuating weekly revenue, peaking at around $47K in early August and ending the quarter at approximately $24K. Weekly downloads for the game showed a downward trend, starting at 3.3K in late June and dropping to about 2.8K by the end of September. The game’s weekly active users remained relatively stable, starting at 64.7K and ending at 67.7K.

Genshin Impact: Natlan Launch published by Cognosphere had a significant spike in revenue at the end of August, reaching about $108K, but ended the quarter with a lower revenue of around $13K. Weekly downloads peaked at 5.4K in mid-July and settled at 3.3K by the end of the quarter. Weekly active users for the game started at 18.3K and ended at 22.2K, showing a steady increase.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment experienced a peak in weekly revenue in early July at approximately $87K, but saw a significant drop, ending the quarter at about $5.4K. The game's weekly downloads were highest in mid-July at 1.7K and dropped to 158 by the end of September. Weekly active users for the game started at 13.3K and slightly declined to 16.2K at the end of the quarter.

PUBG MOBILE by Tencent Mobile International showed consistent weekly revenue with a peak of around $35K in mid-July and ended the quarter at $20K. Weekly downloads peaked at 3.2K in mid-July and dropped to about 1.6K by the end of September. The game’s weekly active users remained relatively stable, starting at 37.7K and ending at 36.8K.

Tennis Clash: Sports Stars Game from Wildlife Studios had a steady weekly revenue, peaking at about $7.7K in late August and ending the quarter at $6.5K. Weekly downloads started at 3.3K in late June, peaked at 5.4K in late July, and dropped to 1.7K by the end of September. Weekly active users for the game showed a slight decline, starting at 37K and ending at 27.4K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021